What To Focus On To Make Money In Diablo 3?

by Ray

Diablo 3 Gold Auction House Balance

Observe the trickle...

Today I’m answering a question and providing an up to date version of a market technique I’ve covered previously, at length in posts like this and this.

The question I’m answering is this – What area am I going to focus on when it comes to making money in Diablo 3? It’s a good question. There are a lot of methods that you can consider – a lot of really good methods – for money making when this game launches.

It’s a big market (even in beta) and it’s only going to get bigger with launch. There are two approaches to answering this question. I think a lot of people are going to go narrow, into a niche and deal with the microcosmic techniques they’ll use for making money. Some might have had good experiences with, say, the shoulder slot market for characters level 10 – 15. Perhaps someone will work on levelling their jewel crafter and then buying one rank of gem – say normal – and converting those with the aid of an expensive early bought crafting plan – into flawless gems.

Maybe some will go even narrower and work with primarily ‘good’ quality dexterity and gold find shoulders for level 13 characters. Maybe the gem guy will work with one colour specifically. What each of these guys is doing is becoming an area or niche expert in something.

In that way a lot of what they have to do to make a steadily rising equity curve (and not go through periods of roller coaster like ups and downs) will become automated. They’ll know the price of each shoulder item they craft – down to a single stat point difference. They’ll know the bargain amethysts from the expensive ones. With a lack of in game software (read add-on) support, this kind of mastery of an area is important.

I won’t debate that but it’s not going to be my approach. Or, rather, I should say I will not be focusing on one microcosmic area.

Diablo 3 Gold Auction House Balance

There’s too much at stake if another enters your market. You don’t want to become bogged down in a trade war in that shoulder or gem rank spot. I don’t think many people will limit themselves in this way but I do think a lot of guys and gals are going to focus really tightly on one area because they believe that market knowledge is going to be what separates winners from losers (or break eveners).

I agree with market knowledge, I love it. I just don’t want to risk narrowing my focus too much. I’m going to show you guys one microcosmic method of making money (in fact I’ve shown it before) and I’m going to show you the macrocosmic motions that I can take from that niche and apply elsewhere.

What I’m going to show you is simple and it will make money when the game launches. Not spectacular, headline grabbing money but, combined with other approaches I’ve earmarked as good earners, steady money.

The amount I invest in time and cash will grow and continue to grow with these kinds of approaches. So I simply search for rare items in this part of the Diablo 3 auction interface. Then I sort by buyout in descending order (this brings those with just bids and no buyouts to the top).

Diablo 3 Search By Reverse Price Order

Now when this game goes live, the calculations I’m using to tell bargains from overpriced items will change. In the beta rare items salvage to a subtle essence and fallen tooth (with a small chance of a petrified bark).There is NO demand for fallen teeth or petrified bark in the beta. These are required to craft items that no one can equip because of the level cap of 13.

In any case, I simply place a lot of bids on rare items and patiently wait for those that I get to come through. You’ll always get some. There will be so many items – an over abundance – that you won’t possibly be able to go through them all yourself as a dedicated auctioneer. Cherry pick the best or search for specific stats on these rares that will make them more popular.

Diablo 3 'Bid Watcher' Interface

When these sales come in, relist them on the real money auction house. In the beta, though these items have next to no value and are in little demand, you can list them for around 9 or 10 beta bucks and they’ll sell. That’s <200 gold to 8 or 9 bucks. At the current gold rate that’s 2 bucks to 8 or 9 bucks.

This is because of the structure of each auction house. A $1.25 fee on the RMAH drives cheaper sales to the GAH. So anything that a player thinks won’t sell as well or that will sell for less should end up on the GAH.

There will be far more of these rare items on the GAH and players will have a harder time finding all the bargains as a result. Whereas any player who rifles through the RMAH will find the rares you relist at a ‘reasonable price’ much easier. I’ll go into that psychology a bit more later in this post.

You won’t win all of them. You won’t be able to sell all of them directly (hence your search for decent stats with low bids) but you will sell some and that profit is a going to combine with other trickling streams and create a nice flow into your balance – wherever that may be.

 Diablo 3 RMAH Log

In fact when the game launches, you’ll find that these rare items are in greater demand because they become fallen teeth and subtle essences with a chance of a petrified bark – those craft able items no one can use in beta will suddenly become very desirable and the material cost will shoot up. If you prefer you can just salvage these and list the materials.

This technique falls under the arbitrage category but what I’m doing is applying my knowledge of player psychology, human psychology – which I stress I’ve learned from online game markets and supplementary reading only – to the Diablo 3 auction house. You and I won’t need to be Sigmund Freud to make this work – trust me on that.

I’ll tell you what I’m basing the belief that this approach will make profit on – player impatience, player fear, player laziness and player ignorance. Now that sounds like I’ve just taken a pop at a lot of people but bear with me. I shall explain. I’m simply talking about behaviour patterns exhibited by a large portion of online game markets – not individuals.

Historically players behave impatiently. How many times do you think an average player will re list an item they find isn’t selling at the same price? Not very many. The flow of the market is not something they care to examine or ponder. ‘Buy and Hold’ isn’t a strategy employed by many.

Historically players behave fearfully. What’s the first response when a player doesn’t sell an item once or twice at a value they think an item is worth? They drop the price or remove the buyout altogether and start with a silly low bid price. They are afraid they’ll get NOTHING for an item they found that they though was worth X. They think they’ve lost X. X was never guaranteed but ironically a lot of them guess the value correctly – they know an items worth but are afraid to wait (see the first point) out of impatience.

Historically players behave lazily. I want to show you something – look how many pages there are in this auction house and it’s the last 48 hours or so of beta. Picture how many pages there will be come launch. Look at all the tools to narrow down your searches. Even so, the majority of players won’t use these or shop around carefully.

Why? Because the majority don’t in real life – let alone a game. Coloured items in online games are a quick (read – less effort or lazy) way to indicate an item is good. Most magic items are superior to rare items if their level is higher. Some equal level magic items are better than rare items. Players will often not check this. They will look at this rarity colour chart – grey to orange and buy from orange down until they run out of cash or gold then they’ll start scrimping and saving.

Historically players behave ignorantly. There will be a massive, massive influx of rare items when this game launches. That’s how I know there will be many, many, many rares listed cheaply. This is because (as it stands) the Skeleton King and perhaps more bosses drop guaranteed rare items with your first character. Some plan on using this to earn but really, this will just flood the market with rare yellow items. Their value will plummet.

But that’s only whilst players are playing through those sections for the first time. Now what else are those yellow items useful for? Crafting. But a lot of people won’t start crafting until they get stung in the ass with an expensive item they realise THEY could have MADE (even if it would take 200,000 gold total to make it with the artisan sinks.

The informed (not ignorant) player might plan on holding onto these rares until others drain the market. It would be a smart thing to do. The informed player might even realise that from the get go some people will be trying to level their artisans and will want to make up their artisan sink losses by crafting as they go.

Most players won’t have read about these details or have followed a blog or a guide or read the official forums – any number of a multitude of places that could have informed them of this will go unchecked.

As pessimistic as it sounds, this IS how other players behave in online games. And my knowledge that they do so is my macrocosmic ‘trick’ or ‘secret’ that will probably net me the most profit overall as I progress through this beautiful game.

It’s not a trick and it’s not a secret but even though I broadcast it here and even though some of you might begin to see the wisdom of my ways (I do hope my ways are wise) it won’t help the vast, vast majority of players out there.

Historically, players of online games do not want to analyse much. But it’s something I, and others like me – you guys watching for instance – DO want to do.

That’s how all of us who made a lot of gold in World of Warcraft or Eve or any similar economy did so. And that’s ok! They should play how they want. Even if they spend most of their time broke… Especially if they spend most of their time broke in terms of gold – if you guys see what I mean?

Diablo 3 Gold Auction House Balance

This trickle was generated while I wrote and edited this post

Well thanks, once again, for reading. Feel free to tell me how you think I’m right or how you think I’m wrong. Sign up to the right of this post and keep your eyes peeled for my mail list content!

Talk to you later guys. Don’t forget to check out the video I made around the exact same concepts as this blog post here:

Ray

{ 15 comments… read them below or add one }

Markco May 1, 2012 at 12:36 pm

Great post! I totally agree on player psychology and how it can be analyzed to improve upon our ah strategies.

I’ve added you to the carnival for May, but now, thanks to you, there are 17 links instead of 16 as the title suggests… Grrrrr…

<3 Keep up the great posts man!

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Ray May 1, 2012 at 12:43 pm

It will be a test for those that are really paying attention to the post – see if anyone replies ‘Hey there’s 17 not 16!’

:)

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Garinsh May 1, 2012 at 2:53 pm

Hi, Ray!

I agree with most of the points you made, but there is one thing bugging me. You mention keeping yellow items to selling later because of skeleton king and other bosses on the first playthrough. But wouldn`t there be better items later, with people playing through Nightmare and other difficulties? I understand the drops wont be as frequent, but there will definitely be better items, making the drops on first playthrough less valuable.

I think I`ll use your technique of buying yellows for low price but I am temped to get rid of them as fast as possible in the form of crafting materials, because a lot of people will want to craft things early after release and that way I`m sure I`ll get something out of it just because I can`t know their value let`s say 3 weeks after release. Maby they wont be worth anything because of items coming in from higher difficulties and crafting materials might not be in that high of a demand anymore. So holding up items might even create losses where I could make a profit in the first place.

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Ray May 1, 2012 at 4:18 pm

You’re quite right Garinsh – when I refer to holding onto those yellows I mean their salvaged components mainly. A lot of players will take to crafting later and if there’s a dearth of Fallen Tooth and Petrified Bark in either AH you could well make much more money back.

Now, that’s not to say that no yellow items that you find will be worthless. It depends on their stat distribution and, arguably, if their stats were good in the first place you wouldn’t find it cheap (but player ‘laziness’ still applies in this case).

Take those better drops from Nightmare or higher for instance. Are we certain the minimum level requirements will remain the same? This is something that I’ll be keeping a beady eye on as I play and check the AH.

I feel there’s a lot more here to discuss – another post is possibly brewing in my cranium :)

A forum, a forum, my kingdom for a forum (I’m working on it!)

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Matt May 1, 2012 at 5:54 pm

I think an interesting aspect might be the price of gems. 3 level 9 gems may be worth more than 1 level 10 gem. The gains from high level gem levels increase so slowly that there isn’t really much of a point of buying a level 10 gem over a level 9 gem aside from some minor differences. Why pay 2,000,000 gold for a level 10 when you can just pay 900,000 and only get 2 less intellect?

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Bob May 1, 2012 at 7:48 pm

So your big secret arbitrage opportunity is to buy a ton of stuff on the GAH and resell it on the RMAH? Don’t you think the gold rates on the RMAH are going to adjust themselves so that prices are roughly equal between GAH and RMAH? If they don’t, then this will be a blatantly obvious strategy that even the typical “impatient, fearful, lazy, ignorant” gamer will take advantage of, that is until the rates adjust themselves to close the arbitrage opportunity.

The fact that it exists in the beta is meaningless because the beta bucks are meaningless so people don’t really care if they are getting ripped off. After release, no one is going to pay $9 for an item when they could have instead paid $2 for the amount of gold required to buy said item from the GAH, but during Beta they don’t care.

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Ray May 1, 2012 at 8:08 pm

I’m pretty sure I say, Bob, in the video and the post that it’s not a trick and it’s not a secret. It IS pretty damn simple Bob, that’s for sure.

I’m not sure you’ve convinced me that players hadn’t readied their game faces ‘because beta’ though. I’d be willing to bet you that this statement you make is completely incorrect:

“After release, no one is going to pay $9 for an item when they could have instead paid $2 for the amount of gold required to buy said item from the GAH”

I KNOW that far more than one person is going top pay $9 for an item when it’s worth $2 in gold terms. I mean, the reason I bring up psychology is because I’ve seen the same behaviour in launched games that I’ve been reporting in the beta.

You could adjust that statement to ‘far fewer players will be as careless’ or something to that effect and you’d be right that when the game launches it’d be a smaller percentage. But, given the audience is anticipated to be around 5,000,000 this one, small, simple strategy will make people money.

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Bob May 1, 2012 at 9:43 pm

If there is just a small percentage, then your strategy will not work. The market prices will be dictated by the majority, not the the small percentage.

What I’m saying is that even if you could find a random person here and there to buy your SoJ for $9 when they could get it for $2 just by buying gold first, it won’t matter because there are going to be 100 other SoJs listed in the RMAH for $2 since that is where the market will drive the price. I highly doubt this random person will buy yours for $9 when there is another one exactly the same for $2 listed in the RMAH right next to it. Your strategy only works if you are the only one selling SoJs and the consumer has no concept of the market price. You said yourself the population is going to be huge, so I highly doubt this will be the case.

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Ray May 1, 2012 at 10:22 pm

I agree with segments of your logic, and your enthusiasm, just not your conclusions. Not fully. I’ll explain why.

You seem to have great faith in the knowledge of the majority of players:

“I highly doubt this random person will buy yours for $9 when there is another one exactly the same for $2 listed in the RMAH right next to it.”

Worded in this way, I’d be foolish to disagree. This won’t happen. Not when the items are beside each other. Not if a player can see, in one quick search, the cheapest and best item for them.

I’ll also agree that if a player is keeping up to date with the prices of gold, commodities and items on both auction houses then they’re not likely to buy something for more than it’s worth.

And I think that some will do this. I think a minority will.

At this point, I want to also emphasise that I’m saying ‘smaller’ percentage, not ‘small’ percentage. I think the dominant, the majority, in the D3 market will be uninformed.

Let’s leave my, admittedly simple – we’ve both agreed on that – example aside. What I’d like to ask you is, do you think that there will be no room for arbitrage across the 2 auction houses?

To me it feels like your argument: this strategy won’t work because it will be obvious to the majority of the market what the real values of goods are – the RMAH SoJ priced at $9 and the GAH SoJ priced at $2.

If this is your argument, I can’t see any reason why this ability wouldn’t carry over to any other example or strategy based on arbitrage – price difference – in the marketplace at any time. If players can see and know what things are really worth, and can do so today, there’s no reason they won’t do so tomorrow, next week, after the next patch.

With this premise, there’s no arbitrage, no speculation, no buy and hold (based on knowledge of the price cycles of commodities or gold or future patch changes).

This is, for me, why we’re arguing. I believe, strongly, that the D3 market will reflect the psychological flaws that I’ve stated in the video and blog above.

Regular players won’t keep up to date on even the weekly price of gold versus $ let alone anything more complex. They’re here to play, to have fun. There’s nothing wrong with that except they’ll make frequent trading mistakes.

The vast buying force in this market is that kind of player.

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Shane May 2, 2012 at 2:30 am

Oh boy, I logged on today in hopes to see something new to read and I was surprised with 3 new posts all related to my favorite topic! I’ll be reading these slowly and absorbing as much as possible. Kudos to you and thanks again for taking the time to write all of this. Great job!

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Roden May 2, 2012 at 7:43 am

Very good post as always! I think there is an important thing here that wasn’t really covered (maybe a new post will be born from it – I hope so :) )
So when I was playing through the beta during the open beta weekend I got my first two rare items from SK. A staff and a crossbow. The staff was very good for my wizard and I thought I sell the crossbow in the AH. I opened the AH and I was a bit shocked – there were so many rare crossbows listed in very different prices. That was the moment when this question pop up in my mind – how can I determine the real value of my item? I think this is not something that I can derive from the existing items in the AH because most of the people don’t know their items’ value – just like me. So they just make a guess and list the item. Result: I saw highly priced items with worse attributes than my item had and also saw low-price items with better attributes. I was really confused.
Of course some attributes are good for one class and worth nothing for another class. But what about the good-for-everyone attributes like GF and MF?
This is how I imagine the value calculation of an item:
+ X base price (based on item level/damage/armor/etc.)
+ Y for every beneficial attribute for my class
+ Z for every generally good attribute (GF/MF/EXP/elemental dmg/etc. For simplicity let’s assume the same value for these types)

So the general formula to determine an item’s price would be something like this:
price = X + a*Y + b*Z

The hard part is to find X, Y and Z… Maybe this is something that will be driven by the market but it may be hard to find out from the existing items in the AH…

I think price calculation is a vital point of every AH strategy so it is very important to have a clear picture of it.
What do you think?

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Ray May 2, 2012 at 10:38 am

I agree with your formula but I’d like to squeeze stat weighting into it.

Some people are convinced that common sense will reign – that for example, no one will pay for a level 10 gem when there’s a 2 stat point difference between it and rank 9 gems.

Often the difference between a dozen ‘near perfect’ items and one ‘perfectly rolled’ item is as narrow as a couple of stat points here and there.

I think that, given the kind of hardcore crowd (not literal hardcore players but those trying to clear inferno where those whisker-thin stat increases might be worshipped) Diablo has, there will be an exponential price curve for items and that curve will be entirely stat driven…

At least that’s how it will end up. Before the majority of buyers and sellers learn this, knowing the maximum stat that an affix can give will help us pick up a bargain or two while we browse – we should be able to search directly for them, in fact, with the search filter tools.

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Roden May 2, 2012 at 12:19 pm

How can we know the max stat that an affix can give? Do you have a formula for that? (guess it depends on item level)

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Ray May 2, 2012 at 6:31 pm

A few sites (check http://d3inferno.com/affixes/ItemAffixes.html for instance) have extracted the last known affixes available in beta. It’s pretty comprehensive and includes all mods and affixes available in the beta client – not just that you would see with item drops and crafted items that were available (those were limited). However it’s still a work in progress and very much subject to change.

It’s also confusing because affixes can have more than one mod and although mods can’t stack like for like or even with other very similar mods (as far as I understand it this works by organising mods within ‘groups’) the same attribute CAN appear in more than one mod. There are numerous examples on various sites.

I have no doubt, though, that the Diablo 3 community be able to stay on top of those affix ranges. They’re really at the core of the loot piñata game and will be pivotal for us trying to make a buck or two (or more!)

It will just take some time for the full system to unfold. We’ll not need to wait that long to know what an awesome item is, but we may need to wait a while to know exactly how perfect an item can get (and we may still be surprised by the game from time to time).

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Ray May 2, 2012 at 6:33 pm

And yes, I’m pretty sure that the type and number of affixes is linked to ilevel (which I assume is linked to mob level but that I’m not so sure of).

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