Patch 16 has brought with it an undocumented change that is quite interesting. It’s related to white, or common, items in Diablo 3. I’ve actually alluded to it in a veiled manner already. If you check out Diablo 3 Patch 16 Auction House Changes – the 2nd image shows an extract from some recent sales I’ve made on the RMAH. One of those sales is interesting – perhaps you noticed it already?
Now $6 beta bucks isn’t stellar profit but then again I’ve been ignoring most white items when I play for a long time now (bar the occasional one I pick up – which I sell to the vendor for a pittance) and it’s nearly on a par with the cheapest magic items I would sell.
So what’s changed?
Well regular white items are still worth nothing to no one, but the affixes (check out articles like Diablo 3 Affixes and Items and Diablo 3 Difficulty Levels Linked to Loot Quality for more information on affixes in Diablo 3) on white items mean something now (before patch 16 they didn’t).
That ‘Fine Stake Thrower’ for example (affix = fine) had a stat – a percentage of bonus damage. This meant the item’s dps was quite high (around 18). In a virgin market (post beta wipe or come launch) this means the item is worth something. Not as much as a magical item with higher dps (or equal dps and more stats), but certainly worth as much to the discerning gamer as a magic item that gives equal DPS (and no stats). Though due to the ‘coloured letter effect’ (I’ll go into this another time) you will still need to discount a white item with decent dps more often than not.
So far I’ve noted the following weapon affixes:
- Balanced = + X attacks per second
- Fine = + X % damage
- Masterwork = + X damage (max range)
- Solid = + % critical damage
Armour too gives bonuses. Though as far as I can see, whatever the affix (for example ‘Thick’) the stat always = + X armour. The negative affixes on grey items also have an impact – crude, damaged, low quality and cracked weapons give – X attacks per second. There seems to be no negative ‘stat’ on grey armour though the armour itself is lower than a normal white counterpart.
Ray
{ 5 comments… read them below or add one }
Just a quick question about RMAH, cuz I’m a bit confused about it… does the ‘listing fee’ still exists? I can still read it in the game guide but I remember that I read somewhere that it was removed. And how much is the transaction fee exactly? 15%? I would like to create an Excel sheet to easily calculate profit/loss for shuffles but I need to know the exact numbers. Thank you!
The listing fee has been gone for a few patches now. You’re only charged on successful sales and limited to 10 auctions per GAH & RMAH per mode per account (HC GAH, SC GAH & RMAH = 30 total).
The transaction fee was 15% on gold and commodity sales on the RMAH, $1.25 on item sales on the RMAH and 15% on any sale on the GAH.
Right now though, I’ve noted everything is listed with a 15% fee – across both AHs and including items on the RMAH. Perhaps this is a display issue – I will have to check
Ray
Yes indeed, 15% is being deducted from RMAH item sales now as well.
This is interesting and may well be my post for tomorrow! $65 listings for my rings netted me $55.25 ($9.75 being 15%).
Think of those trying to sell items for thousands… Perhaps Blizzard figures $1.25 in hundreds wouldn’t be a large enough piece of the pie!
That sums up to be quite alot…. I mean if youve got a lot of items its a high price. I thought the RMAH was gonna be the end of 3rd party sellers but Ive got a feeling the black market might still have a place for some ppl.
Wrote a little bit about this – see a few others are beginning to notice on the Diablo subreddit for instance.
http://www.diabloiiiblog.com/beta/diablo-3-rmah-fees-patch-16/