Blizzard continues to work on game improvements before patch 1.0.5 and, later, 1.1 (the PvP patch). Recently the developers took a look at crowd control and those abilities that inflict CC on mobs. They shared some of their thoughts with us including (the most important bits) the changes they opted for. Here’s what the new and improved Diablo 3 crowd control system will work like:
How It Works:
- Monsters have a “CC resistance”that is stored on a per-monster basis.
- The CC resistance starts at 0%. For every 1 second CC that is applied to the monster, the monster receives 10% CC resistance.
- Monsters lose 10% of their CC resistance every second that they are not CC’d.
- Elitemonster CC resistance is capped at the current reduction values already active for Elites. In other words, CC resistance on most Elite monsters is capped to:
- 35% in Normal
- 50% in Nightmare
- 65% in Hell
- 65% in Inferno
What This Means For the Player:
- From a high level, diminishing returns are applied on consecutive stuns to reduce their effectiveness.
- You will never get an “Immune”message due to diminishing returns.
- Diminishing returns on Elite monsters cap out at the same values that are currently applied to Elite reductions.If two players are in a co-op game, the order in which they apply their stuns doesn’t generally matter, so you shouldn’t feel totally “screwed over”by the other person applying their stun before yours.
- As previous mentioned, this means that near-infinite CC strategies will still work. We’re okay with these strategies remaining viable, as we love how powerful it makes players feel. (That said, we will continue to keep an eye on these strategies and may make some changes in the future if we feel it will be better for the health of the game.)
- A character using only the occasional CC every 10-15 seconds will always get the full duration in all difficulty levels.
Although I have no comments at this point in time on the topic of loot, I can say that the answer to this question is no… We think Diablo III is a great game, but there is always room for improvements, and we acknowledge that. When we see that a group of players are concerned about something, we know that we will need to look into that something to see if and how we best can address those concerns.
Additionally, we tend not to announce fixes until we have fully decided that a specific fix is indeed the best one to go with. Fixing things is not always a simple matter though, and sometimes fixing things takes more time.
We are not ignoring your concerns and I can assure you that no-one at Blizzard are leaning back, kicking up their feet, and claiming that all is well.